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<title>youpi's CGPortoflio Gallery</title>
<link>http://youpi.cgsociety.org/gallery/</link>
<description>youpi's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Socialy dead</title>
	<link>http://youpi.cgsociety.org/gallery/574777</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/211763/211763_1198089179_small.jpg"><br><br>I wanted a feeling of a calm cold fall morning. Indeed, if you take time to look at the picture, you&#8217;ll see that all is not always as nice as it appears. <br />
<br />
Actually, there are 220 000 homeless people in France&#8230;<br />
<br />
My first inspiration came during Siggraph 2007, from completely hidden homeless people living just across the street, in front of San Diego Convention Center. Did you notice them?<br />
<br />
No photo used, just about 16 XSI passes and Fusion.<br />
<br />
Hope you enjoy it.<br />
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	</description>
	<pubDate>Wed, 19 Dec 2007 18:33:15 +0000</pubDate>
	</item>
	<item>
	<title>Golden Arrow roadster</title>
	<link>http://youpi.cgsociety.org/gallery/513303</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/211763/211763_1183296191_small.jpg"><br><br>Those pictures were made for Immersion Graphique.<br />
<br />
The article covering the full story is in the last issue of this nice magazine.<br />
<br />
This car is inspired by 1929 Sir H. Segrave&#8217;s Golden Arrow. I found the shape around the Napier motor incredible!<br />
<br />
I wanted to make a roadster version of this fabulous car.<br />
<br />
I used 3DMax and Mental Ray. Materials are heavily modified Car-Paint.<br />
<br />
The full illustrated article is at: http://immerg.com]]>
	</description>
	<pubDate>Sun, 01 Jul 2007 13:23:14 +0000</pubDate>
	</item>
	<item>
	<title>Stone and Skin</title>
	<link>http://youpi.cgsociety.org/gallery/499842</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/211763/211763_1180021053_small.jpg"><br><br>ere is a little bit of softness and warmness in this hard 3D world.<br />
<br />
Skin is made with Mental Ray Fast SSS Skin.<br />
<br />
For drops of water, it's a special material on a clone of body object. It just add drops and 'wet' material beneath.<br />
<br />
Indeed, it's very hard to have good wet skin. Each person I asked had different experience and ideas of it. So it's difficult to find a 'good'  and acceptable drop look.<br />
<br />
tell me what you think about the skin and the drops, it will be greatly appreciate... Thanks !]]>
	</description>
	<pubDate>Thu, 24 May 2007 15:37:35 +0000</pubDate>
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	<item>
	<title>Lazkano tribute</title>
	<link>http://youpi.cgsociety.org/gallery/489746</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/211763/211763_1177532705_small.jpg"><br><br>This image is freely inspired from work of Lazkano. Lazkano is a Spanish Basque painter, who made painting of town and imaginary cities. <br />
<br />
Two of his paintings were exposed at Guggenheim museum. The one with a balcony far over a city really impressed me. It was really big, and you just were in pictures.<br />
<br />
So I&#8217;ve play to re-create an image using the same idea.<br />
<br />
As ever when doing an &#8216;inspired-by&#8217; work, I didn&#8217;t had any look at the original work during all process. By doing this, I avoid copying and get my own reflection on the subject. And also, the result is quite different from inspiration.<br />
<br />
Now, some technical talk.<br />
<br />
I&#8217;ve used 3DSMax to do this picture. I&#8217;ve also used a bunch of other software or plug-in:<br />
Ivy Generator, for the plants,<br />
MapeZone 2.5, for making maps,<br />
NodeJoe, for node-based texturing and not using the awful 3DSMax Material Editor!<br />
Greeble, perfect for modeling such monotonic and uniform city.<br />
Mental Ray, for rendering.<br />
<br />
Compositing was made with Fusion. A tone mapped version, used in compositing, was done with HDRShop.<br />
<br />
It&#8217;s very difficult to find Internet site with good images of Lazkano&#8217;s works, so I invite you to try to see his paintings during his next exhibitions&#8230;<br />
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	</description>
	<pubDate>Wed, 25 Apr 2007 20:25:07 +0000</pubDate>
	</item>
	<item>
	<title>Wait Here</title>
	<link>http://youpi.cgsociety.org/gallery/322005</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/211763/211763_1140902662_small.jpg"><br><br>Dealing with Administration is probably the biggest nightmare of our time. So, I've started a serie of pictures of my own vision about it.<br />
This one shows a place I spent so long time while trying to get this one or that other paper (like &quot;sheet #2042C, in office #458, Floor 11, please phone 3 weeks before com'in, etc.., etc...&quot;), I said : Corridor of administration !<br />
Corridors always appears like infinity. And, like every time there is possibility to go far, administration makes you stop and wait. Without any explanation, neither any visible reason to wait.<br />
I wanted this picture to leave an unfriendly feeling, with strong opposition between infinity and the abrupt order to stop and wait (&quot;patientez ici&quot; = wait here).<br />
Please, tell me if you feel unconfortable with it.<br />
I also want to give a 'little bit too much' clean aspect. It seems the floor is so often cleaned that it's impossible to tell its age or if the linoleum was shinny at beginning.<br />
Technical corner :<br />
All is made with 3DSMax and rendered with Mental Ray, without any radiosity, neither GI or FG !! All lighting by hand (much more fun and control over light !).<br />
Maps are made with allegorithmic MapZone Free and spiralgraphics WoodWorkshop. They are both free and really powerful !<br />
Materials are mostly DGS.<br />
All comments are welcome ! Thanks a lot.<br />
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	</description>
	<pubDate>Sat, 25 Feb 2006 21:24:27 +0000</pubDate>
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